Nuevo juego
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136
app/game.py
136
app/game.py
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@ -1,52 +1,112 @@
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import pygame
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import threading
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import tkinter as tk
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import random
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import time
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import tkinter as tk
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from tkinter import Frame, Canvas, messagebox, Button
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class HiloJuego:
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def __init__(self, frame):
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self.frame = frame
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self.score = 0
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def __init__(self, parent):
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self.parent = parent
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self.running = False
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self.score = 0
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self.misses = 0 # Contador de fallos
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self.max_misses = 3 # Número máximo de fallos permitidos
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self.circles = []
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self.label_score = tk.Label(frame, text=f"Puntaje: {self.score}", font=("Arial", 16), bg="lightgray")
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self.label_score.pack(pady=10)
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# Crear el canvas dentro del frame proporcionado
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self.canvas = Canvas(parent, width=200, height=100, bg="black")
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self.canvas.pack(fill="both", expand=True)
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self.start_button = tk.Button(frame, text="Iniciar Juego", command=self.iniciar_juego)
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self.start_button.pack(pady=5)
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# Crear botón para iniciar el juego
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self.start_button = Button(parent, text="Iniciar Juego", command=self.start_game)
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self.start_button.pack(pady=10)
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self.target_button = tk.Button(frame, text="¡Click me!", state="disabled", command=self.incrementar_puntaje)
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self.target_button.pack(pady=20)
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class Circle:
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def __init__(self, x, y, radius, duration):
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self.x = x
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self.y = y
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self.radius = radius
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self.duration = duration
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self.appeared_at = time.time()
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def iniciar_juego(self):
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def is_expired(self):
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return time.time() - self.appeared_at > self.duration
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def generate_circles(self):
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while self.running:
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x = random.randint(50, 750)
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y = random.randint(50, 550)
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radius = 40
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duration = random.uniform(1.5, 3.0)
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circle = self.Circle(x, y, radius, duration)
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self.circles.append(circle)
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time.sleep(random.uniform(0.5, 1.5))
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def main_loop(self):
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self.canvas.bind("<Button-1>", self.on_click)
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# Inicia el hilo para generar círculos
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circle_thread = threading.Thread(target=self.generate_circles)
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circle_thread.daemon = True
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circle_thread.start()
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while self.running:
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self.canvas.delete("all")
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# Dibujar círculos
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for circle in self.circles[:]:
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if circle.is_expired():
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self.circles.remove(circle)
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self.misses += 1
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if self.misses >= self.max_misses:
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self.end_game()
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return
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else:
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self.canvas.create_oval(
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circle.x - circle.radius, circle.y - circle.radius,
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circle.x + circle.radius, circle.y + circle.radius,
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outline="red", width=3
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)
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# Mostrar puntaje y fallos
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self.canvas.create_text(10, 10, anchor="nw", text=f"Score: {self.score}", fill="white", font=("Arial", 16))
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self.canvas.create_text(10, 40, anchor="nw", text=f"Misses: {self.misses}/{self.max_misses}", fill="white", font=("Arial", 16))
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self.canvas.update()
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time.sleep(0.016)
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def on_click(self, event):
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if not self.running:
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return
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x, y = event.x, event.y
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hit = False
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for circle in self.circles[:]:
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if (x - circle.x) ** 2 + (y - circle.y) ** 2 <= circle.radius ** 2:
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self.score += 1
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self.circles.remove(circle)
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hit = True
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break
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if not hit:
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self.misses += 1
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if self.misses >= self.max_misses:
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self.end_game()
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def start_game(self):
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if not self.running:
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self.running = True
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self.score = 0
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self.label_score.config(text=f"Puntaje: {self.score}")
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self.start_button.config(state="disabled")
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self.target_button.config(state="normal")
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self.misses = 0
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self.circles = []
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self.start_button.pack_forget() # Ocultar el botón al iniciar el juego
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game_thread = threading.Thread(target=self.main_loop)
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game_thread.daemon = True
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game_thread.start()
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# Hilo para mover el botón
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self.hilo_movimiento = threading.Thread(target=self.mover_boton)
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self.hilo_movimiento.daemon = True
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self.hilo_movimiento.start()
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def mover_boton(self):
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while self.running:
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x = random.randint(50, self.frame.winfo_width() - 100)
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y = random.randint(50, self.frame.winfo_height() - 100)
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self.target_button.place(x=x, y=y)
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time.sleep(1)
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def incrementar_puntaje(self):
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self.score += 1
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self.label_score.config(text=f"Puntaje: {self.score}")
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#Fin del juego
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if self.score >= 10:
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def end_game(self):
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self.running = False
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messagebox.showinfo("Game Over", f"Has perdido. Puntaje final: {self.score}")
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self.start_button.pack(pady=10) # Mostrar el botón nuevamente al finalizar el juego
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def stop(self):
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self.running = False
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self.start_button.config(state="normal")
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self.target_button.config(state="disabled")
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self.target_button.place_forget()
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self.label_score.config(text=f"¡Juego Terminado! Puntaje final: {self.score}")
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6
main.py
6
main.py
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@ -126,8 +126,10 @@ for i in range(1, 6):
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notebook.add(tab, text="Gestor de tareas", padding=4)
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gestor_tareas.GestorTareas(tab)
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elif i == 4:
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notebook.add(tab,text='Juego', padding=4)
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hilo_juego = game.HiloJuego(tab)
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notebook.add(tab, text='Juego', padding=4)
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game_frame = tk.Frame(tab)
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game_frame.pack(fill="both", expand=True)
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hilo_juego = game.HiloJuego(game_frame)
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else:
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notebook.add(tab, text=f"Solapa {i}", padding=4)
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# Añadir un Label en cada solapa para diferenciarla
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