111 lines
3.8 KiB
Python
111 lines
3.8 KiB
Python
import threading
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import random
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import time
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from tkinter import Frame, Canvas, messagebox, Button
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class HiloJuego:
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def __init__(self, parent):
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self.parent = parent
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self.running = False
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self.score = 0
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self.misses = 0 # Contador de fallos
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self.max_misses = 3 # Número máximo de fallos permitidos
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self.circles = []
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# Crear el canvas dentro del frame proporcionado
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self.canvas = Canvas(parent, width=200, height=100, bg="black")
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self.canvas.pack(fill="both", expand=True)
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# Crear botón para iniciar el juego
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self.start_button = Button(parent, text="Iniciar Juego", command=self.start_game)
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self.start_button.pack(pady=10)
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class Circle:
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def __init__(self, x, y, radius, duration):
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self.x = x
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self.y = y
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self.radius = radius
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self.duration = duration
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self.appeared_at = time.time()
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def is_expired(self):
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return time.time() - self.appeared_at > self.duration
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def generate_circles(self):
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while self.running:
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x = random.randint(50, 750)
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y = random.randint(50, 550)
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radius = 40
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duration = random.uniform(1.5, 3.0)
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circle = self.Circle(x, y, radius, duration)
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self.circles.append(circle)
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time.sleep(random.uniform(0.5, 1.5))
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def main_loop(self):
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self.canvas.bind("<Button-1>", self.on_click)
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# Inicia el hilo para generar círculos
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circle_thread = threading.Thread(target=self.generate_circles)
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circle_thread.daemon = True
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circle_thread.start()
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while self.running:
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self.canvas.delete("all")
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# Dibujar círculos
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for circle in self.circles[:]:
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if circle.is_expired():
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self.circles.remove(circle)
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self.misses += 1
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if self.misses >= self.max_misses:
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self.end_game()
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return
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else:
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self.canvas.create_oval(
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circle.x - circle.radius, circle.y - circle.radius,
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circle.x + circle.radius, circle.y + circle.radius,
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outline="red", width=3
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)
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# Mostrar puntaje y fallos
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self.canvas.create_text(10, 10, anchor="nw", text=f"Score: {self.score}", fill="white", font=("Arial", 16))
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self.canvas.create_text(10, 40, anchor="nw", text=f"Misses: {self.misses}/{self.max_misses}", fill="white", font=("Arial", 16))
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self.canvas.update()
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time.sleep(0.016)
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def on_click(self, event):
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if not self.running:
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return
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x, y = event.x, event.y
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hit = False
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for circle in self.circles[:]:
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if (x - circle.x) ** 2 + (y - circle.y) ** 2 <= circle.radius ** 2:
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self.score += 1
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self.circles.remove(circle)
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hit = True
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break
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if not hit:
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self.misses += 1
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if self.misses >= self.max_misses:
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self.end_game()
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def start_game(self):
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if not self.running:
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self.running = True
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self.score = 0
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self.misses = 0
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self.circles = []
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self.start_button.pack_forget() # Ocultar el botón al iniciar el juego
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game_thread = threading.Thread(target=self.main_loop)
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game_thread.daemon = True
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game_thread.start()
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def end_game(self):
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self.running = False
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messagebox.showinfo("Game Over", f"Has perdido. Puntaje final: {self.score}")
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self.start_button.pack(pady=10) # Mostrar el botón nuevamente al finalizar el juego
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def stop(self):
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self.running = False
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